Version 0.25806452


Sometimes there's things you just gotta do. I knew that a pixel perfect collision system was going to be necessary. It wasn't exactly complicated because I wrote the vast majority of the code a longtime ago but it just wasn't a fit for what I needed to do. A number of bugs kept cropping up and getting in my way. These were mostly caused by math errors when calculating buffers. This particular advancement clears the way for a whole host of new features. The heart of the game is here now.

Files

KvM-v0.25806452.exe 295 kB
2 days ago

Get KvM (Working Title)

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